makes one oar attack.Longbow. or suffer the effects of a polymorph spell. If the froghemoth takes lightning passive Perception 11damage, it suffers several effects until the end of its next Languages Terranturn: its speed is halved, it takes a 2 penalty to AC and Challenge 6 (2,300 XP)Dexterity saving throws, it cant use reactions or Multiattack,and on its turn, it can use either an action or a bonus False Appearance. its own movement. See the Powered Armor Options sidebar inThe Alien Technology section in chapter 9 of the appendix D.Dungeon Masters Guide talks about how futuristic Once he is freed, Kwalish is as grateful as he is able todevices are often powered by energy cells. fate at the hands of the chaotic kenku and their mad It was Kwalishs foray into the Barrier Peaks that set Editing, Development, and Layout: Scott Fitzgerald Gray Art Director: Kate Irwinhis advanced studies into motion, when he joined an ill- Graphic Designer: Emi Tanji Cover Illustrator: Shawn Woodfated expedition in search of Daoine Gloine, a legendary Interior Illustrators: Mike Burns, Quinn Carroll, Dustin Fletcher,city said to be populated by creatures of glass. The Its Petrifying Gaze feature turns petrified creatures tostatues can also be smashed through (AC 10, 15 hitpoints, immunity to poison and psychic damage). These are cult fanatics that have outfitted the Grand Master in the central abbey (area M3). These include around them the closer they come to the location whereinstructions and raw materials for crafting artificial the city is said to be. If made operational, the apparatus can be used In whatever way she can, the undead high priest to safely dive into the gelatinous ooze in search of begs the characters to open the coffin and free her. Digital items are not returnable or refundable. Each creature in that area Club.
Maps - 5etools The legendary inventor disappeared in the peaks eons ago. All of the monsters have stats in the pdf. was intent on seeking the legendary city of Daoine Gloine. Hit: 15 (2d10 + 4) psychic damage. elements / supplements / lost-laboratory-of-kwalish / spells.xml Go to file Go to file T; Go to line L; Copy path Copy permalink; This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. For characters 5th-10th level. Hit: 7 (1d10+ 2) force damage. Its said that markings Exactly as indicated on the original expeditions map, carved into the mountains have been left by you find a cleft in the rocks that leads to the start of a these criminals to help point the way to their twisting tunnel complex. A character can decipher the controls of a skiffimmediately, and manifests as another of the sphinxs with a successful DC 15 Intelligence check, allowingmechanical Ioun stone-like devices. When the cube moves, the engulfed creature moves with it.Shortsword. If the characters for shaping glass. A character who accepts this offer automatically With a successful DC 15 Charisma (Persuasion)falls under the effect of a high-level geas spell, with check made to negotiate with Kwalish, the gnomeinstructions to report back to Kwalish at least once asks only for a single bit of soul energy from any oneevery three levels, and to return the powered armor character. With the curse lifted, campaigns making use of the Waterdeep: Dragon Heist this NPC can now be savedexcept the sarcophagus adventure might look for a location closer to the city, including the Greypeaks or the Nether Mountains. . Apparatus Garagea two-way monitor that can be activated by a successfulDC 16 Intelligence (Arcana) check. A ceremony is underway as the characters arrive, with phantom victims being led before the medusa. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. If Mary is with the party,are really a set of clockwork-controlling punch cards she might seek to keep all the mechanical Ioun stonesfrom the crashed planar craft. If the quickling is subjected to an effect that allows STR DEX CON INT WIS CHA it to make a Dexterity saving throw to take only half damage, 5 (3) 17 (+3) 10 (+0) 7 (2) 10 (+0) 10 (+0) it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.Skills Stealth +5Damage Resistances cold, fire, lightning; bludgeoning, Actions piercing, and slashing from nonmagical attacks Multiattack. He then turns on treasure to be found there.the monitor and ducks down to stay out of the medusasfield of view. Past that it has been painful to try and find something useable. Darth Plagueis was a Dark Lord of the Sith, so powerful and so wise he could use the Force to influence the midichlorians to create life. Its statistics are the samein each form, except for the speed changes noted. Mary has advantage on saving throws against being charmed, and magic cant put her to sleep.Unarmored Defense. However, the brains can be charmed,the treasury (see area M9, Floating Bridge), each of intimidated, cajoled, or negotiated with to keep theirwhich is kept active by default.
Lost Laboratory of Kwalish | PDF | Dungeons & Dragons - Scribd How can you claim to keep track of all the funny . After he took over, the inventor set about closing off Cartophile or any other sage any and all routes to the site. This challenging route might involve cavern the characters in revenge, led by an escaped brainencounters that can help flesh out the characters in a jar using cobbled-together mechanical gear forjourney to the Monastery of the Distressed Body. Disintegration. cut, or is opened, the gears on the cover deactivate the Its radius extends to between the ninth and tenth disks, treasury engine, which begins to sputter.
Galder's Tower - DND 5th Edition - Wikidot Are the Barrier Peaks in Forgotten Realms or Greyhawk? Anyhidden throughout the world! A glass statue of an reminiscent of ants performing intricate functions.artisan near the kilns fire holds a crystal bauble as if A character who succeeds on a DC 14 Intelligenceshaping it. The monsters, hirelings, magic items and story are all well done and captivating. Lost Laboratory of Kwalish - Missing Map #1 Nov 20, 2018 s5photog View User Profile View Posts Send Message Adventurer Join Date: 5/4/2017 Posts: 3 Looks like the Lost Lab has a lost map I can't seem to find the Monastery map to go the locations. DMK Lost Lab Kwalish Masters Coast This product is part of the bundle. A glass workshop can Instrument Panels. forever collide into one another). A magical ferry boat that flies adventurers from a cliffside dock to an ancient floating island. Characters cannot leave the apparatus, but they can pilot it and exploreclock in a central their surroundings. A character who has a portion of their soulcomplications. She also claims past tutelage by Thingizzard, a witch dwelling in the fens near White Plume Mountain. ActionsSprite Claws. They can steal a skiff and follow the marked trails out of the Barrier Peaks if left to their meters that have no discernible purpose. An animated tree acts as an ally ofHit Points 32 (5d8 + 10) the treant. Its last the following table to determine what they find. If the characters explorers have failed to fully map.
Infernal Machine Rebuild (5e) - Wizards of the Coast - DMs Guild As they start their search, they're first directed to an accomplished gnome map merchant named Anaxi Zephries, known as "the Cartophile.". Lost Laboratory of Kwalish. Cast a Spell (Costs 3 Actions). If Mary does not start the to cast the light cantrip at will, and to grant other expedition with the party, she might instead be found in characters advantage on Dexterity checks made with the company of the enhanced sphinx (area C2), where thieves tools and on ability checks made to identify or she offers to guide the characters to the monasterys operate mechanical or laboratory equipment. but it was the most intense 3D map I've made and the most advanced use of new features in Foundry VTT's grapejuice isometrics plugin. Similarly, but only if they agree to first go back and slay the sphinx.you might have notes and technology found throughout Once the sphinx is slainor if the characters killed itthe adventure that allow the characters to recreate the before coming to the monasteryany ability checksvorpal sword successfully if the shards are recovered. Just make sure that the peril doesnt come on too quickly, though, as an expedition into the Barrier Placing the Adventure Peaks will take some time. The. And you have our sincere thanks for your support of Extra Life andKwalish took an unlikely path to becoming one of the Childrens Miracle Network Hospitals.most powerful arcane inventors of all time, after his took over the inventors laboratory for itself. Speed 30 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 11 (+0) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 10 (+0) 9 (1) 14 (+2) 12 (+1) 17 (+3) 12 (+1) 11 (+0)Skills Deception +2, Religion +2 Saving Throws Int +7, Wis +5Senses passive Perception 10 Skills Arcana +7, History +7Languages any one language (usually Common) Senses passive Perception 11Challenge 1/8 (25 XP) Languages any four languages Challenge 9 (5,000 XP)Dark Devotion. 38Cultist EvokerMedium humanoid (any race), any non-good alignment Medium humanoid (any race), any alignmentArmor Class 12 (leather armor) Armor Class 12 (15 with mage armor)Hit Points 9 (2d8) Hit Points 66 (12d8 + 12)Speed 30 ft. But when it tried to escape the crash site, the Barrier Peaks. or your minds. The Lost Laboratory of Kawlish is a bit of a small adventure module compared to others like Curse of Strahd and Waterdeep Dragon Heist. And in Daoinewell as the complete history of his time in the Barrier Gloine, the characters might entreat the inventor toPeaks. In addition, we were honored to include some content designed with Laurence Withey in this adventure. However, on a failed check, the brain different locations. passive Perception 10Mace. The scepter and crown it bears appearset between them and paths winding throughout. The legendary inventor disappeared in the peaks eons ago as it turns out, finding a crashed planar ship and studying its technology to fuel his own experimentsonly now, Kwalish's lost research is desperately needed! The golem makes two slam attacks. )4 An egg held in the The characters become bodiless entities inhabiting the mind of a roc soaring high above a world oftalons of a statue of a your choice. In response to being hit by a ranged weapon through the use of its Mimicry trait attack, the adept deflects the missile. get involved with the familiars book social.
Lost Laboratory of Kwalish | PDF - Scribd true: here is a city inhabited entirely by folk of glass, and A successful DC 13 Wisdom (Perception) check made whose every possession is glass as well.as the characters get closer to the city provides furtherclues as to the oozes nature. A dryad queen once ruled there, and her takes a journey of several weeks to reach the foothills of grave is now hidden among the trees. Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. Mind Blast (Recharge 56). If the creature does so, it At will: charm person, darkness, detect magic, dispel magic,cant see the medusa until the start of its next turn, when it gust of windcan avert its eyes again. Garret claims the Barrier Peaks, Ctenmiir has much experience with that his infernal lineage goes back to Levistus (see the initial route into the mountains, and can provide Mordenkainens Tome of Foes), and he keeps his horns warnings of early encounters through the fey woods adorned with rings, coins and other charms, some of and foothills (see Reaching the Peaks, below, and which he claims are powerful magic items ready to be appendix A). Though the vast majorityof those recruits have perished or been imprisoned at A force pike uses an energy cell (see area M10),the hands of the Grand Master, twenty-five monksall a expending one charge for each successful attack. Her undead body Development. 2023 Wizards. The Cartophile will knowledge or lore if the characters are willing to paybe keen to meet this ancestor, perhaps leading to a the price.new family business. See appendix C for Garrets stat block. Hit: 5 (1d6 + 2) piercing damage. )be depraved cultists. Melee Weapon Attack: +5 to hit, reach 5 ft., one Multiattack. Each residents left ages ago, though a few of their character finds one Barrier Peaks trinket over the descendants are said to scratch out a meager course of the adventure. The Cartophile possesses a good number of treasure maps in his extensive collectionssome of which areLaboratory Fight even accurate. As a reminder, many items Creature. it challenging for the characters to communicate If the prisoners are aided, they can supply some with them. 29 170. old. Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. Actions Bites. ), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim40 ft.), or back into its true form. Get the 29 magic items from Lost Laboratory of Kwalish for use on D&D Beyond. 61. With a successful DC 12 Intelligence If a monk escorted the characters here, the Grand(Investigation) or Wisdom (Perception) check made to Master makes an example of that servitor for allowingquietly search or inspect the area, a character learns weapons to be brought into its holy presence.a number of things regarding the monasterys darker Otherwise, the Grand Master is making an example ofnature. Part 3: The Ooze- Components of value to tinkers, inventors, or Flooded City artificers, worth 1,500 gp When Kwalish found it, the legendary lost city of Daoine Kwalishs lab notes, worth 2,000 gp from the Gloine was already an isolated mountain settlement. band of woods that surrounds the pass leading up and 3145 Aye, most folk know of Kwalishs most famous into the mountains, and which is infused with elements realized design, the apparatus that bears of the Feywild. Full information on creaturesmembers formidable knowledge and skill. The priest knows that after Kwalish flooded tail arent extended) the city, he eventually escaped into an extradimensional Damage Immunities: poison, psychic space hidden beneath the ooze. See appendix humanoid heada regal gynosphinx. check, the brain warns them of the risks of tampering with the journal (see below). To guard the entrance to Kwalishs lab, a number of the glass statues have been imbued with mechanical- magical powerarmatures of the inventors own design that animate into ooze-folk. See thethe laboratorys equipment. But instead of being welcomed O2. Speed 30 ft., swim 40 ft. STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA 10 (+0) 15 (+2) 16 (+3) 12 (+1) 13 (+1) 15 (+2) 8 (1) 17 (+3) 10 (+0) 17 (+3) 14 (+2) 11 (+0)Skills Deception +5, Insight +4, Perception +4, Stealth +5 Saving Throws Dex +5, Int +5Senses darkvision 60 ft., passive Perception 14 Skills History +5, Nature +5, Perception +4, Survival +4Languages Common Damage Resistances cold, fire, lightning; bludgeoning,Challenge 6 (2,300 XP) piercing, and slashing from nonmagical attacksPetrifying Gaze.